The 2003 video game of The Hobbit has treasure chests everywhere, including part way up trees in Mirkwood.Giraffe and Annika has chests that contain items like Meowsterpieces.You would expect that this would involve collecting the stuff off the body of the jellyfish, but instead, the defeated jellyfish drops a treasure chest containing the jelly in a jar. At another point, you have to collect jelly from flying jellyfish. Its item screen description tells you that the dog really likes chests, and has gotten in the habit of sleeping in them. At one point, you find a live dog inside a treasure chest. You need to use each character to uncover the chests. Some of the chests contain a set item, which can boost a character's stats and make the character even stronger.
#Cat quest key chests series#
Avatar: The Last Airbender has a series of hidden treasure chests in each level.The larger variants that have more items require a key hidden in various locations. They can be identified with the Grom System that marks them with a yellow marking. In ANNO: Mutationem, there are numerous chests throughout each area containing stuff used for combat or materials for Item Crafting.Some potions are given to you by NPCs as thanks for saving you or parts of quests. Lampshaded in one mission that all the monsters get their money from a Princess of Thieves of sorts. They're treated as monsters and usually give you gold or potions. These show up in AdventureQuest occasionally, despite the fact that the game doesn't generally let you walk around and explore.It isn't so ridiculous for bigger baddies who could just swallow whole convoys, boxes and all, but what about smaller creatures which could fit into the boxes themselves? note One possible Fan Wank: In the game world, those aren't the chests you're opening. Probably the most ridiculous manifestation of this trope comes in instances where monsters drop chests. But the question still comes up of where the items in most other places, such as the Planet Heck, came from. Occasionally, this trope makes sense if you're raiding, say, the ruins of an abandoned castle - the chests are thus implied to be the wealth of whoever lived there. Of course, there might be a reason after all. This is sometimes subverted by having several of the chests in a dungeon be empty, perhaps indicating other adventurers have passed through - although there's usually no pattern to which are open and which aren't. In fact, if anything this implies that those chests were put there and stocked fairly recently, which means you're probably looting what amounts to somebody's supply cache or trust fund, however unconventional.Īnd perhaps most strangely, why doesn't anyone ever open them except you? This becomes especially perplexing when the chest is somewhere where people still regularly visit, even in buildings or locations still in use. Treasure chests just don't materialize spontaneously-except in some games where they actually do appear out of thin air.įurthermore, why are they almost always brightly colored, as if to stand out? Have you ever seen a bright red and gold treasure chest in real life? Or for that matter, have you ever seen one at all?Īnd why are they invariably brand new-looking without the slightest hint of wear, even if the temple or dungeon they are located in supposedly hasn't been visited for 10,000 years? Bonus points when they contain food or other perishables, modern currency or items that wouldn't have existed when the chest was made or equipment that exactly fits the party members' preferences no matter how improbable. ("The game designers" don't count.) Think about it. Who is responsible for putting them there? Somebody had to have done it at some point. Their existence is generally shrouded in mystery. Treasure chests containing items are almost ubiquitous in video games - pick almost any Action-Adventure game or RPG.